An interdisciplinary teaching project that brings game design into secondary school classrooms, combining computer science, graphic arts and audiovisual production to develop both creative and technical skills through the creation of video games.
Over the past few years I have been collaborating with two teachers of Graphic Design and Audiovisual Disciplines โ both with a background in video game production โ on an innovative teaching programme that integrates programming with graphic design and visual storytelling.
The project is driven by the belief that game design is a powerful tool for developing computational thinking, creativity and team-working skills, merging disciplines that are typically kept separate โ computer science, digital art, storytelling โ into a single creative process.
A more structured and comprehensive programme that builds on graphic skills and introduces professional tools for creating more complex and complete games.
A first approach to the world of game design, focused on understanding the fundamentals of pixel graphics and block-based programming to create arcade games.
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